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Sherlock Holmes (UE5)

Sherlock Holmes was the first of the three characters completed after an intensive period of self-study, and also a full remake of an original version created in late 2024. The first version took around three weeks, but unsatisfying shaders, incorrect textures, poor realism, and a lighting setup that never felt right pushed me to rebuild it months later, in June 2025, over two additional weeks.
The primary technical focus of the remake was skin detailing, achieved by transferring real skin scans from TexturingXYZ directly onto the model inside Substance Painter using warp projection, followed by manual cleaning of artifacts. The most rewarding moment of the entire process was placing the two versions side by side and seeing how much had changed: not just technically, but in terms of visual confidence and understanding of Unreal Engine.