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Alessandro Rigon
Alessandro Rigon
3D Character Artist for Games / Real-Time
Vicenza, Italy

Summary

I'm a 3D Character Artist specializing in real-time characters for games, working across the full pipeline from concept breakdown to engine-ready delivery. My main workflow covers high-poly sculpting in ZBrush, retopology and UV mapping in Maya, texturing in Substance Painter, clothing simulation in Marvelous Designer/CLO3D, and real-time implementation in Unreal Engine.

I come from a graphic design background, which directly shaped how I approach color, silhouette, and visual storytelling in every character I build.

Currently expanding my portfolio and open to work.

Skills

Character ModelingProp ModelingZBrushMayaUnreal EngineSubstance PainterMarvelous DesignerPBR Texturing

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
CLO
CLO
Photoshop
Photoshop