The Sorceress was the most complex and time-consuming of the last three characters, requiring some months of continuous corrections and experimentation before reaching a result that convinced me. It marked some technical firsts: game-ready feathered wings built entirely with cards and the exploration of Niagara particle system.
What made this project particularly meaningful was that despite its complexity at that time, the final result matched almost exactly my original vision: the mood, the visual language, and the sense of scale all came through as intended.